The Traveller

Escape Dunedin

The Traveller

8 Moray Place, Dunedin


Room Story

An Dunedin local has asked for your help in The Octagon today. "I'm off on a quick trip," she explained, "would you look in on my little Lockie?" "You'll need only feed him the once." Lockie, a Madagascan tree snake, is just one of the obscure items the traveller has acquired which await you now. Has the traveller found a way to feed her carnivorous pet for weeks? Or will you win your freedom? You'll first need to find where to begin. That could be the biggest puzzle of them all. Code breaking, observation and mental dexterity are just some of the skills that will be tested in 'The Traveller.' The real test will be how you work as a team. Be organised and communicate constantly. Bounce every idea off someone else. Your idea might seem crazy, or it might be right! With just 60 minutes to escape, it will be the quickest hour of your life. The key you seek is in the safe, guarded night and day by Lockie. Do you have what it takes to escape?


# Players:
2 - 5
Time (minutes):
60
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